AI Insights · Timothy · July 2024
Top 5 Free-to-Play Games on Android in Italy, Q2 2024
Discover the performance trends of the top 5 free-to-play games on the Android platform in Italy during Q2 2024, with insights on downloads, revenue, and active users.
During the second quarter of 2024, the top 5 free-to-play games on the Android platform in Italy showcased varied performance trends in downloads, revenue, and active users. Here’s a closer look at each game’s performance based on data from Sensor Tower.
Brawl Stars, published by Supercell, saw its weekly revenue fluctuate, peaking at approximately $498K in the week of April 8 and dipping to around $266K by the end of May. Downloads for the game remained relatively stable, with a notable increase to about 58K in the final week of June. Weekly active users, however, experienced a decline from 4.6M at the start of April to around 3.7M by the end of June.
Coin Master from Moon Active had a significant revenue spike, reaching roughly $486K in the week of May 20. Despite this, downloads gradually decreased from 7.6K in early April to around 3.4K by the end of June. The game’s weekly active users also showed a downward trend, dropping from 218K at the beginning of April to approximately 177K by late June.
MONOPOLY GO! by Scopely experienced steady revenue, with minor fluctuations, peaking at about $194K in mid-April. Downloads saw a decline from 20K in early April to around 11.6K by the end of June. Weekly active users for the game also decreased, from 126K at the start of the quarter to approximately 86K in the final week of June.
Candy Crush Saga, a longstanding favorite from King, maintained consistent weekly revenue, peaking at around $198K in the last week of June. Downloads varied, with a high of roughly 11.6K in mid-April and a low of 5.3K in early June. The game’s weekly active users remained relatively stable, hovering around 185K at the beginning of April and slightly decreasing to about 169K by late June.
Royal Match from Dream Games, Ltd. saw a revenue peak of roughly $173K in the first week of June. Downloads were fairly steady, with a notable increase to approximately 21K in the last week of May. Weekly active users for the game remained robust, starting at 549K in early April and stabilizing around 507K by the end of June.
For more detailed insights and data on mobile app performance, visit Sensor Tower.